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Approaching Quito

FSX FSX Steam P3D3 FSX:SE Quito

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#1 Dean (PC Aviator)

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Posted 21 February 2016 - 12:24 AM

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Welcome to the "old" Quito Airport (SEQU), the airport notorious for its nerve-wrecking landings! Having ceased operations by now, this airport is (was) right in the middle of the city of Quito, making it one of the highest and most challenging airports in the world! We’ve made this scenery to save a little piece of aviation history in the flight simulator world.

 

This Quito airport scenery is a highly accurate rendition of the airport the way it was on its final days of operation. Photos from the active times were used to create particularly detailed terminal buildings and textures of the surroundings. A hand painted elevation mesh ensures that the hills and slopes near the runway can be presented in a lifelike way. And due to custom landclass data, the airport fits almost seamlessly into the default scenery.

 

Opened in 1960, “Mariscal Sucre International Airport” was the largest airport in Ecuador and one the busiest in South America. Since 2000, it served as the main hub for TAME. Its location within the city and surrounded by mountains impeded expansions and caused several, sometimes severe incidents during approaches. Therefore, the airport ceased operations on February 19, 2013, moving them to the new airport of the same name located outside of Quito’s borders.

Features:

  • Historically accurate model of the airport and it`s buildings
  • High definition passenger terminal building, carefully modeled from reference photos taken while the airport was still in operation
  • Highly detailed apron ground textures, with aircraft type markings at gates true to what they were during the final days of operation
  • Immediate airport surroundings and industrial areas
  • Custom ”Quito style” landclass with autogen annotation for around the airport to improve blending to the default scenery
  • Hand painted elevation mesh to realistically depict the hill and slope just north of Runway 17/35
Requirements:
  • Microsoft Flight Simulator X (SP2, Acceleration Pack or Steam Edition) or Lockheed Martin Prepar3D (v3)
  • Windows XP / Vista/ 7 / 8 / 10
  • 3.0 GHz Processor (Intel Core2Duo recommended)
  • 2 GB RAM (4 GB recommended)
  • 3D graphics card with at least 512 MB (1024 MB recommended)
  • .NET-Framework 3.5 or higher
  • Installations-Size: 300 MB

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Approach Quito now with this fantastic scenery addon - http://www.pcaviator...productid=20752

 


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Dean Bielanowski

Manager - PC Aviator Australia
The Flight Simulation Company!
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#2 Gartro

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Posted 21 February 2016 - 03:38 PM

I bought this airport this morning - a good buy, especially with PCA Aust special discount today.

 

With no air traffic, it is somewhat eerie - like a ghost town. It creates this impression more than Kai Tak does.

 

I suppose that it is only if you have a traffic program which preceded the closure of the airport that you will get traffic there, rather than at the new airport. My recollection is that the early Aerosoft preview promotional material gave the impression that the new airport would be included as well. However, that has not eventuated and there is no suggestion in the current blurbs etc of such an inclusion.

 

There was mention by a poster on the Aerosoft Forum that this product does not use SODE (and so, presumably, is not impacted by the current SODE 1.30 saga). For example, SODE 1.30 is said to prevent the operation of the jetways in products using the 1.2x versions.

 

Contrl+J did not make the jetways move when I tried. Perhaps, this product does not have moving jetways. I cannot find any mention of this aspect in the Manual or promotional material. Has anyone tried moving the jetways or know the answer?

 

Gary



#3 Gartro

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Posted 22 February 2016 - 07:50 AM

Retraction as to aircraft at Quito.

 

Early yesterday afternoon and last night when I flew there (in daylight hours there), there were no aircraft there.

 

This morning flying again (in daylight hours there), there were two United jets parked at the terminal. I am assuming they are the result of my My Traffic 2013 program, rather than being static aircraft part of the Quito program.

 

Gary







Also tagged with one or more of these keywords: FSX, FSX Steam, P3D3, FSX:SE, Quito

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